Recognizing actions using embodiment & empathy
[摘要] Here I demonstrate the power of using embodied artificial intelligence to attack the action recognition problem, which is the challenge of recognizing actions performed by a creature given limited data about the creature;;s actions, such as a video recording. I solve this problem in the case of a worm-like creature performing actions such as curling and wiggling. To attack the action recognition problem, I developed a computational model of empathy (EMPATH) which allows me to recognize actions using simple, embodied representations of actions (which require rich sensory data), even when that sensory data is not actually available. The missing sense data is imagined by combining previous experiences gained from unsupervised free play. The worm is a five-segment creature equipped with touch, proprioception, and muscle tension senses. It recognizes actions using only proprioception data. In order to build this empathic, action-recognizing system, I created a program called CORTEX, which is a complete platform for embodied AI research. It provides multiple senses for simulated creatures, including vision, touch, proprioception, muscle tension, and hearing. Each of these senses provides a wealth of parameters that are biologically inspired. CORTEX is able to simulate any number of creatures and senses, and provides facilities for easily modeling and creating new creatures. As a research platform it is more complete than any other system currently available.
[发布日期] [发布机构] Massachusetts Institute of Technology
[效力级别] [学科分类]
[关键词] [时效性]