EmoTIC : Impact of a game-based social-emotional programme on adolescents
[摘要] Introduction Technologies provide a brilliant opportunity to promote social-emotional competences, well-being and adjustment in adolescence. Game-based programmes and serious games are digital tools that pursue an educational goal in an attractive environment for adolescents. The purpose of this study was therefore to determine the effectiveness of emoTIC , a game-based social-emotional programme designed according to Mayer, Caruso, and Salovey’s model of emotional intelligence.
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[效力级别] [学科分类] 急救医学
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