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An efficient implementation of Edmonds' maximum matching algorithm.
[摘要] A matching in a graph is a collection of edges, no two of which share a vertex. A maximum matching contains the greatest number of edges possible. This paper presents an efficient implementation of Edmonds' algorithm for finding maximum matchings. The computation time is proportional to $V^3$, where V is the number of vertices; previous algorithms have computation time proportional to $V^4$. The implementation avoids Edmonds' blossom reduction by using pointers to encode the structure of alternating paths.
[发布日期]  [发布机构] 
[效力级别]  [学科分类] 计算机科学(综合)
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