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Packet-Loss Modeling for Perceptually Optimized 3D Transmission
[摘要] Transmissions over unreliable networks, for example, wireless, can lead to packet loss. An area that has received limited research attention is how to tailor multimedia information taking into account the way packets are lost. We provide abrief overview of our research on designing a 3D perceptual quality metric integrating two important factors, resolution of texture and resolution of mesh, which control transmission bandwidth, followed by a suggestion on alternative strategies for packet 3D transmission of both texture and mesh. These strategies are then compared with respect topreserving 3D perceptual quality under packet loss in ad hoc wireless networks. Experiments are conducted to study how buffer size, sending rate, sending intervals, and packet size can affect loss in unreliable channels. A model forestimating the optimal packet size is then proposed. We derive the optimal number of packets based on this model, and relate the theoretical derivations to actual network data.
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[效力级别]  [学科分类] 计算机科学(综合)
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