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Estimation of collision response of virtual objects to arbitrary-shaped real objects
[摘要] References(5)Cited-By(3)We propose a novel estimation of collision response between a virtual and an arbitrary-shaped real objects for virtual realities. Collision is detected by using the overlap ratio between objects. A normal vector of a collided plane is estimated by the collided region, and collision response is calculated by the motion vector of the virtual object and the normal vector. For testing of the method, a sensory game using Web camera was implemented. As the results are successful beyond expectation, this method can be effectively utilized for interactive virtual systems.
[发布日期]  [发布机构] 
[效力级别]  [学科分类] 电子、光学、磁材料
[关键词] human computer interface;collision response;computer game;virtual reality;computer vision [时效性] 
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