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Gamified Lecture Courses Improve Student Evaluations but Not Exam Scores
[摘要] Gamified lectures are defined as lectures formatted as games, for the purposes of this research. This paper presents an example of a traditional instruction-based lecture that was redesigned using a game-like design. First, confrontations specific to gaming situations were considered, to derive goals for students in a classroom. Students fought using a game system in these experiments. The teacher acted as a game administrator, and controlled all the game materials. He also became an interface between the game system and students. Redesigned lectures were compared with traditional instruction-based lectures for their effects on relieving student dissatisfaction with the classroom. The achievement levels of students showed no improvement in the gamified design compared to the traditional instruction-based format.
[发布日期]  [发布机构] 
[效力级别]  [学科分类] 计算机网络和通讯
[关键词] Gamification;Education;Large scaled lecture design;game design;student evaluation;Meaningful play [时效性] 
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