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Videogames as a Therapeutic Tool in the Context of Narrative Therapy
[摘要] Videogames can have a significant impact on a person's life. Researchers have looked at how videogames impact a person's life ranging from their creative, mental, and physical aspects to even their social and political worlds (e.g., Montani et al., 2014; Sil et al., 2014; Alhabash and Wise, 2015; Bloom, 2015; Bock et al., 2015; Chang et al., 2015; Yeh, 2015; González et al., 2016; Nebel et al., 2016). Videogames in relation to psychotherapy have also been studied and discussed (e.g., Graham, 2014; Fernandez-Aranda et al., 2015; Franco, 2015; Llorens et al., 2015). Franco (2015) discussed the use of family therapy in treating videogame addiction. Graham (2014), in particular, looked at videogame addiction and how to apply narrative therapy to translate videogame skills from online videogames to clients' offline lives. Rather than using family or narrative therapies to treat videogame addiction, it may serve narrative therapists to adopt videogames as a tool in narrative therapy.
[发布日期]  [发布机构] 
[效力级别]  [学科分类] 心理学(综合)
[关键词] narrative therapy;videogames;therapist;treatment;family therapy [时效性] 
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