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Client-server component architecture for scientific computing
[摘要] In a Distributed Computing Environment software components dispersed on a variety of computer platforms communicate transparently with each other to emulate a single computer platform. One distributed component framework model consists of two autonomous processes: the client and the server. The client-server model implemented in an object-oriented language shields low level platform complexities from the user and allows coupling of prefabricated components. These components must have a means of interfacing with each other in a distributed environment. To accommodate this need, while maintaining high performance, we propose a low level socket communication core. We employ the proxy design pattern and introduce new C++ classes to dynamically extend object behavior to a distributed environment. These classes also serve as component interfaces. Here, we describe general guidelines for partitioning objects into client and server components.
[发布日期]  [发布机构] Rice University
[效力级别] Computer science [学科分类] 
[关键词]  [时效性] 
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